Complexity Defeats BIG to Reach Playoffs, North American Squad Regains Momentum

by Gocsgo

The FISSURE Playground 1 group stage officially ended, and the competition for the last qualifying spot in Group B was extremely fierce. Complexity and BIG faced off in the final battle, and the winner advanced and the loser was eliminated. The game was full of suspense. The two sides fought for three maps, and the scores rose alternately. In the end, Complexity won 13-9, 8-13, and 13-11 and successfully advanced to the knockout stage.

This victory is of great significance to Complexity. It is not only a key breakthrough in a tough battle, but also an important test for the international arena after the reorganization of the lineup.

Map 1: Overpass (chosen by BIG)

The game started with Overpass, which BIG chose. They gained an advantage in the early stage by slow-paced layout and controlling the points in the B zone, especially krimbo’s performance in the sewer was extremely eye-catching. He successfully defended alone many times, and used props to complete the clearing, hitting a key double kill, helping BIG win the first map with 13-9.

Complexity tried fast-paced bombs on this map, but was hit by BIG’s flash and minefields many times when pressing forward, and the offensive efficiency was not high. Although **Grim** saved the game several times, the overall firepower coverage was insufficient and failed to effectively penetrate the defense line.

Map 2: Ancient (chosen by Complexity)

After switching to Ancient, the situation changed. Complexity played very actively in the CT side at the beginning, often fighting for information through the hole and the front of the middle road, disrupting BIG’s offensive rhythm. Grim continued to play steadily, and handled the position and defense at point A very experienced, becoming the most difficult link to break through on the map.

BIG tried to rotate points and bomb tactics many times, but Complexity always predicted the route. Lack of on-the-spot adjustment became one of the problems. Once the pressure failed, there was no way to turn the tables. In the end, Complexity won a map with 13-8 and dragged the game into the final round.

Winning map: Anubis

The pace of the Anubis map was very fast, with both teams chasing each other, and neither team was able to completely control the situation. BIG took the lead at the beginning, but as the game progressed, Complexity gradually strengthened its control over the middle and water lanes, and disrupted the opponent’s defensive rhythm through fast-paced split pushes.

In this map, hallzerk’s sniper rifle played an extremely prominent role. He made opening kills in the middle and A-lane many times, opening up the situation for the team, and his winning rate in the first kill round was also quite impressive. Floppy stood out many times in the endgame, especially the key double kill in the last round, which directly ended the suspense of the game.

Overall, Complexity was obviously more aggressive in the battle for the middle lane, with a success rate of controlling the map of nearly 70%; while BIG chose to retreat to the defense line most of the time, and did not have sufficient information, resulting in several mistakes in defense and response that became the key to victory or defeat.

complexity defeats big to reach playoffs

Data highlights

Grim killed 58 people in the whole game, with stable output in all three maps;

Hallzerk won 4 key first kills, and the sniper suppression on Anubis played a decisive role;

krimbo was the best player of BIG, carrying the B area alone in the Overpass map;

Complexity had the first kill and lead in 7 of the 10 rounds in the opening of Ancient;

BIG had a 63% endgame win rate in the whole game, but made many mistakes in handling key economic rounds.

Game summary

In this match, Complexity showed stronger adaptability. Especially in terms of map transitions and tactical adjustments, the commander JT’s mid-term scheduling is more decisive than in the past, and he can quickly arrange response strategies according to changes in the situation. The teamwork has also been significantly improved, with clear decisions in the endgame and consistent rhythms of suppressing and supplementing.

In contrast, BIG‘s problem is that there are fewer offensive changes. Once the preset tactics fail to work, the subsequent response is not flexible enough, especially on Anubis, there are many hesitations in turning points and disconnection from teammates. Although the core players are still stable, the team has certain shortcomings in execution.

After winning this victory, Complexity advanced as the second in the group and will face the top of Group A (possibly Aurora or BetBoom) in the knockout stage. The opponent is stronger and the intensity of the game will be fully upgraded. However, judging from the current state, Complexity still has a chance to move forward.

Grim’s continuous output ability,  hallzerk’s explosive power and the overall stability of the team will determine whether they can go further. For North American CS, this is undoubtedly a sign of recovery.

Conclusion

This fierce battle not only determined the qualification, but also allowed the audience to see Complexity’s growth and breakthrough. After being questioned for a long time, they finally won a quality and meaningful victory on the international stage. Although BIG lost, its core competitiveness is still there. It only needs to make repairs at the tactical level, and the future is still promising.

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